VR

Virtual Environments

Summary of Research

One of my greatest academic and personal passions is the exploration of human sensory perception, the representation of which is certainly highly manipulable in a mediated context. Early on in my career, "mediated" referred to solely news media. Later, video games and virtual environments. And later social media. Recently, my attention has centered around virtual reality, which affords a comprehensive re-representation of physical and abstract, persons and contexts.

I have a longstanding study of resilience training in VR (Jeong et al., 2017; Feng et al., 2017), which has helped inform theoretical implications of VR in personality assessment and more representative experimental designs (Miller et al., 2019).

Virtual (Agents, Reality, Presence)

My work centers heavily on various conceptions of our experience of reality. It begins with the questions about actuality, and progresses into questions of increasing virtuality. I approach this inquiry into virtuality in two ways: 1) How does increasing virtuality impact our interactions (relationships, personalities) and behaviors (cognitive, health, politics, professional)? 2) How might we leverage virtual tools (VR, virtual agents) to make reliable scientific contributions to our understanding of both the human mind and human interaction?

Situated Presence

Currently, I am developing a theoretical analysis of the scientific benefits of utilizing VR/AR/XR in research (Presented at ICA 2019, Washington DC).